Comission I did for CGHero. Completely textured in substance painter using smart masking & materials plus handpaint (no projections). Skin detail using alphas in zbrush. Rendered in marmoset toolbag. 5 UV sets - Head, Upperbody, Lowerbody, Eyes and Hair. Shotgun shells and cartridges made by another artist (dont know who :/). Full body 38k tris - hair&beard 16k - shells and cartridges 12k. Concept provided by client.